BW
OperationBrightwater

Development dispatch

Building the next
Brightwater.

Release work is measured by what makes the battle safer, clearer, and easier to verify. The current 0.8.0 line adds safe-zone HUD positioning, constraint-based panel layout, responsive zone assignment, and comprehensive testing frameworks while preserving identity, replay consent, operations, and mobile command without changing the deterministic core.

Read the release notes
Current release: 0.8.0

Every capability is expected to preserve authoritative simulation, privacy boundaries, constraint-based HUD layout, and a reliable path from local validation to production.

01

Identity before access

Password and Google sign-in share the same fail-closed account policy: verified identity, safe linking, suspension checks, and TOTP assurance all happen before a session is issued.

02

Capture by consent

Replay archival is off by default and can be enabled only for an individual developer-mode match. Live and in-memory replay behavior stays available without silently writing every game.

03

One production shape

The Worker, D1 migration chain, and existing REPLAYS bucket are kept aligned so release validation describes the infrastructure that actually runs the game.

04

Command without obstruction

The battlefield is the focus on phones. Passive notices stay out of the play lane, while essential anti-air interaction remains a reachable touch control.

Make the connected theater deeper

Future work will build on this foundation with ranked recovery, richer replay tools, seasonal operations, and store packaging. The order matters: competitive features should arrive only after their state, identity, and recovery paths can be inspected and tested.