Category index · tactical taxonomy
Category: Combat Mechanics
Browse 14 field manual articles classified under Combat Mechanics.
Orders, stances & formations
Queues, patrols and stances
Queue a chain of moves, set a patrol loop, tell a unit to hold or hunt, pivot on the spot, back up smoking, or call tact…
Terrain & movement
Every tile is a rule
Grass is safe, roads are fast and a little dangerous, forests and rocks block you completely, ruins and towns can be gar…
Vision, radar & stealth
Who sees who decides who shoots
Every living unit, HQ, depot you own and building you placed lights up the map. Radar reveals subs at long range, and gi…
Weapons, range & projectiles
Every weapon has a range, a speed, and a matchup
Range is in tiles. Shells, bullets, rockets, torpedoes and stings all fly, sweep for hits, and care about who they're hi…
Armor, cover, repairs & ammo
Stay on the field longer than the other guy
More max HP makes you stay. Cover makes shells hurt less. Workshops and truck deliveries patch you up, and everyone exce…
Coastal & naval warfare
Rule the water without losing the shore
Land and water never mix for movement. Subs are sneaky missile boats, Sea Shadows and Cutters rule surface water, and Ra…
Maus tank
The workhorse — and the measuring stick
Your primary land fighter. Good HP, steady speed, a 5.2-tile shell with one-tile splash, and just enough ammo to need a …
Infantry platoons
EM-2, Rotkäppchen, G11, Raider, Sentry & Warden — six shared tools from one Barracks
Barracks drips infantry platoons about every 30 seconds up to six, cycling through EM-2 rifles, Rotkäppchen rockets, G11…
Aquila (MQM-105)
The infantry hunter — fast, fragile, surgical
Lightest HP, fastest land speed, a 4-tile sting that loves infantry and bounces off tanks. Built one at a time by a Dron…
Sea Shadow (IX-529)
Sea Shadow gunboats and Cutters — coastal screens and interceptors
Always seen, quick, with a 4.8-tile deck gun and modest splash. The Boatyard trains both Sea Shadows and fast Cutter int…
I-400 Sen-Toku
The sneaky striker — long reach, must surface to shoot
Toughest water HP, slowest, tiny magazine, huge 7.2-tile missile/torpedo reach. Claims water, threatens anything from th…
Reserve chassis
Kugelblitz, 2B1 Oka & XR311 — modeled, balanced, held in reserve
Three specialized chassis — Kugelblitz, 2B1 Oka, and XR311 — deploy through brigade starting loadouts and traits, though…
Strike aircraft, AA & overtime
A runway, a bomb, and anti-air
Each HQ has a strike jet that rolls, climbs, turns, bombs and lands. Anti-air is the hard counter. After twenty minutes,…
Fair play & how the battle runs
Same inputs, same battle — on any device
The battle runs on fixed timing and your device just watches. Wall-clock hiccups, frame rate, audio or whether your brow…