Field guide › Categories › Base & InfrastructureCategory index · tactical taxonomyCategory: Base & Infrastructure🔗 Copy linkBrowse 3 field manual articles classified under Base & Infrastructure.← Back to Upgrades & researchSupportEconomy & LogisticsUpgrades & researchFour tracks, three levels, real commitment — not instant buffsComposite Plating, Gyro Ballistics, Turbo Drivetrains and Field Logistics. Each level costs more, takes longer, and hits…Upgrades & research→SupportEconomy & LogisticsSupport buildingsThree slots, seven choices — and placement picks your planEvery support building is 620 HP, takes a slot near your HQ, and until it's blown up it defines your plan. Some heal, so…Support buildings→SupportCommand & InterfaceHeadquarters & force limitsYour HQ is your factory, your heal bay and your life total — 1,800 HPBoth HQs make tanks two ways: a quick queued tank you order, and a slower reserve tank that arrives even if you don't. R…Headquarters & force limits→