BW
OperationBrightwater
Command networkField Guide
Field guide Roster Berliet T100

The quiet win condition — unarmed, irreplaceable, slowly rebuilt

Berliet T100

No gun, modest HP, good speed, no ammo. Hauls about 140 supply per trip, pays on delivery with a little extra for upgrades, Hub and roads, heals nearby friends, and nudges your next tank a bit sooner.

At a glance

Where it goes
Land only — one population, but needs a depot to matter
Health / Speed / Magazine
170 HP / good / 0 — never shoots, never restocks
Cargo
~140 supply per load (+18% per Logistics level)
If you lose them
HQ rebuilds to 2; Hub rebuilds to 3 faster

Berliet truck

Berliets haul supply and are your economic lifeline — unarmed and vulnerable on the road. They idle at HQ until you own depots worth delivering from.

How they live

Berliets sit at HQ until you own a land depot with a ready crate. Then they choose the nearest ready crate and avoid piling two trucks onto the same one. They load, drive home, and when they touch the HQ apron you get paid, healed and nudged forward.

SituationWhat the Berliet does
No depot ownedWaits at HQ — never feeds the enemy
Depot crate ready, truck nearbyLoads and drives home
At HQ apronPays, heals nearby allies, nudges next tank
LostHQ rebuilds to 2 slowly; Hub rebuilds to 3 a bit faster

How to use them

Think of the road as territory. Own the depot first, then watch the drive home — a Berliet that almost reaches the apron still pays nothing. Roads are faster and even pay a little bonus, but only if escorts cover the extra exposure. Queued orders can chain depots, but don't send a lone Berliet through a Maus ball for a crate.

Why they love upgrades

Field Logistics adds a slice each level, a Hub adds a flat chunk, and roads add another slice — a well-upped Berliet on a road with a Hub can turn a 140 load into well over 200. Only if it makes it home. The game logs every delivery for score and balance — it's the quiet scoreboard.

Protecting them

A Berliet that dies costs you the rebuild timer plus the lost cargo plus the heal and clock nudge you didn't get. That's why enemy flankers (Raiders or Sentries) hunt them: a dead truck is a dead economy. Keep a Maus on the road, or put a workshop where the road bends.